Archive for January, 2009

Progress Report 1-25-09

Posted by Alexander Smith on January 25th, 2009

Hello folks! Fat progress list and screenshots galore! Check ‘em out!

Progress:

  • Drew out concept at for remaining netmaps.
  • Started modeling on new netmaps.
  • Re-modeled, re-UV mapped, and re-textured the Thunderdome netmap.
  • Made new texture for player.
  • Added Shotgun.
  • Added Fusion Pistol.
  • Added SMG.
  • Added Flamethrower.
  • Added all new HUD ammo and weapon pictures.
  • Added new graphics and scripting for 3D health/oxygen bars.
  • Added new weapons effects.
  • Added new blood effects.
  • Added new sounds.
  • Numerous bug fixes.
  • Added Multiplayer Bots.
  • Tweaked weapon damages and speeds.
  • Tweaked weapon animations.
  • And much, much more…

Progress Report 1-18-09

Posted by Alexander Smith on January 18th, 2009

Sorry for the short post today folks. I’ve been doing a whole lot of work these days, and I didn’t really have the time to assemble renders or screenshots. Rest assured, it will pay off. :)

I will try to get something together in the way of media next week.

I have made a lot of progress though, I’ve added more weapons, more sounds, more textures, more maps, numerous script improvements and other things.

Progress Report 1-11-09

Posted by Alexander Smith on January 11th, 2009

Progress Report 1-04-09

Posted by Alexander Smith on January 4th, 2009

Hello folks! Progress list and another weapon render today. I have made a lot of progress this past week, and I am happy to say that nearly all the weapons for Infested are finished, and working in-game.

Here’s the basic progress report:

  • Remade multiplayer map “Thunderdome” using better lighting techniques, touch activated platforms and a higher res sky. Also proper texture coordinates and weapon placements.
  • Created new map “Mars Needs Women”.
  • Created new map “Duality”.
  • Created new map “House of Pain”.
  • Added new weapons for in-game use.
  • Added Water texture set.
  • Added new weapon sounds.
  • Improved current particle effects.
  • Added 3D health bars.
  • Added numerous Player script improvements.
  • Modeled SMG.
  • Improved UI graphics.
  • And more…

And last but not least, a render of the new SMG model: