Archive for April, 2009

Progress Report 4-27-09

Posted by Alexander Smith on April 27th, 2009

Small update today folks. I finished the Pfhor Cyborg, but rather then show you it again, I’ll wait until I can get the other monsters done.

I’m now UV mapping the Juggernaut, after which I will texture it, and then finish the Hulk’s texture, then the bit left of the Trooper. Then I have to UV and texture the Bob.

Until next time…

Progress Report 4-19-09

Posted by Alexander Smith on April 19th, 2009

Hi folks! First off, I have the flu, so I haven’t done as much work as I would have liked to do. However, I did manage to make a new and better texture for the cyborg, after losing my other one to some completely random Photoshop bug.

Here is a render my still very much WIP cyborg model/texture.

Discussion thread: LINK

Progress Report 4-12-09

Posted by Alexander Smith on April 12th, 2009

No update today folks. It’s a holiday for me.

Happy Easter!

Progress Report 4-5-09

Posted by Alexander Smith on April 5th, 2009

Hello! Sorry for the lack of a group photo of the survival monsters. I had my ACT yesterday, and I was pretty jittery all week, so I didn’t get very much done. Hard to concentrate.

However, I gave the Compiler model to my friend Johan from the Pfhorums, and he animated the cloak with softbody physics, and sent me two videos! Here they are:

Forum Link

NOTE: I forgot to add, this is NOT in game, this was made in Cinema 4D, and does not represent the dim3 engine.