Hello! Sorry for the lack of a group photo of the survival monsters. I had my ACT yesterday, and I was pretty jittery all week, so I didn’t get very much done. Hard to concentrate.

However, I gave the Compiler model to my friend Johan from the Pfhorums, and he animated the cloak with softbody physics, and sent me two videos! Here they are:

Forum Link

NOTE: I forgot to add, this is NOT in game, this was made in Cinema 4D, and does not represent the dim3 engine.

6 Responses to “Progress Report 4-5-09”

I was initially thinking of doing something similar, but the collisions with the internal structure, as well as the processor load, deterred me. Are you gonna use something like this ingame? Didn’t know dim3 had such physics capabilities.

Sorry! I should have added that he made this in Cinema 4D, this is not in game.

besides, these clips took me 3 hours to render :P if it was in game it would take forever to load. lokking good though!

Just you wait, in a few years…

Amazing. It’s great to see that people are still working with Marathon. If only more people knew the tru7h…

Thanks for the comments Shotokan. I just wish more people would make Marathon stuff on stand alone engines. Mods are okay, but stand-alone rocks.

Something to say?