Hello! Sorry for the lack of a group photo of the survival monsters. I had my ACT yesterday, and I was pretty jittery all week, so I didn’t get very much done. Hard to concentrate.
However, I gave the Compiler model to my friend Johan from the Pfhorums, and he animated the cloak with softbody physics, and sent me two videos! Here they are:
NOTE: I forgot to add, this is NOT in game, this was made in Cinema 4D, and does not represent the dim3 engine.
I was initially thinking of doing something similar, but the collisions with the internal structure, as well as the processor load, deterred me. Are you gonna use something like this ingame? Didn’t know dim3 had such physics capabilities.
CubicCircle April 6th, 2009