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	<title>Comments on: Progress Report 4-5-09</title>
	<atom:link href="http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/feed/" rel="self" type="application/rss+xml" />
	<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/</link>
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		<title>By: Alexander Smith</title>
		<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/comment-page-1/#comment-456</link>
		<dc:creator>Alexander Smith</dc:creator>
		<pubDate>Tue, 14 Apr 2009 21:25:10 +0000</pubDate>
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		<description>Thanks for the comments Shotokan. I just wish more people would make Marathon stuff on stand alone engines. Mods are okay, but stand-alone rocks.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments Shotokan. I just wish more people would make Marathon stuff on stand alone engines. Mods are okay, but stand-alone rocks.</p>
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		<title>By: Shotokan1216</title>
		<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/comment-page-1/#comment-455</link>
		<dc:creator>Shotokan1216</dc:creator>
		<pubDate>Tue, 14 Apr 2009 20:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://infested.coldfusiongames.com/?p=233#comment-455</guid>
		<description>Amazing.  It&#039;s great to see that people are still working with Marathon.  If only more people knew the tru7h...</description>
		<content:encoded><![CDATA[<p>Amazing.  It&#8217;s great to see that people are still working with Marathon.  If only more people knew the tru7h&#8230;</p>
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		<title>By: Aaron</title>
		<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/comment-page-1/#comment-452</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sun, 12 Apr 2009 22:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://infested.coldfusiongames.com/?p=233#comment-452</guid>
		<description>Just you wait, in a few years...</description>
		<content:encoded><![CDATA[<p>Just you wait, in a few years&#8230;</p>
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		<title>By: CryoS</title>
		<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/comment-page-1/#comment-451</link>
		<dc:creator>CryoS</dc:creator>
		<pubDate>Tue, 07 Apr 2009 23:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://infested.coldfusiongames.com/?p=233#comment-451</guid>
		<description>besides, these clips took me 3 hours to render :P if it was in game it would take forever to load. lokking good though!</description>
		<content:encoded><![CDATA[<p>besides, these clips took me 3 hours to render <img src='http://infested.coldfusiongames.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  if it was in game it would take forever to load. lokking good though!</p>
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		<title>By: Alexander Smith</title>
		<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/comment-page-1/#comment-450</link>
		<dc:creator>Alexander Smith</dc:creator>
		<pubDate>Mon, 06 Apr 2009 12:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://infested.coldfusiongames.com/?p=233#comment-450</guid>
		<description>Sorry! I should have added that he made this in Cinema 4D, this is not in game.</description>
		<content:encoded><![CDATA[<p>Sorry! I should have added that he made this in Cinema 4D, this is not in game.</p>
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		<title>By: CubicCircle</title>
		<link>http://infested.coldfusiongames.com/2009/04/05/progress-report-4-5-09/comment-page-1/#comment-449</link>
		<dc:creator>CubicCircle</dc:creator>
		<pubDate>Mon, 06 Apr 2009 11:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://infested.coldfusiongames.com/?p=233#comment-449</guid>
		<description>I was initially thinking of doing something similar, but the collisions with the internal structure, as well as the processor load, deterred me. Are you gonna use something like this ingame? Didn&#039;t know dim3 had such physics capabilities.</description>
		<content:encoded><![CDATA[<p>I was initially thinking of doing something similar, but the collisions with the internal structure, as well as the processor load, deterred me. Are you gonna use something like this ingame? Didn&#8217;t know dim3 had such physics capabilities.</p>
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