Archive for May, 2009

Progress Report 5-31-09

Posted by Alexander Smith on May 31st, 2009

Hello folks! No new pics today, but I did get a lot done this week.

Report:

  • Imported and rigged Hulk.
  • Imported and rigged Spht Compiler.
  • Finished concept art for 5 Survival maps.
  • Added basic AI for Spht.
  • Improved Juggernaut AI.
  • Created Spht Compiler bolt.
  • Bug fixes and more…

Progress Report 5-25-09

Posted by Alexander Smith on May 25th, 2009

Okay! Boom! New lightmapped maps, with some monsters, cool lighting effects, and a great report!

Report:

  • Imported all monsters into project.
  • Basic rigging/animation/SFX for Pfhor Fighter
  • Basic rigging/animation/SFX for Pfhor Trooper
  • Basic rigging/animation/SFX for Cyborg
  • Basic rigging for Juggernaut
  • Basic AI for Cyborg/Fighter/Trooper/Drone
  • New lightmaps/lighting FX for Thunderdome
  • New lightmaps/lighting FX for Route 66
  • Modeled/Textured Cyborg Grenade
  • Created new projectiles for Fighter/Trooper/Cyborg
  • New Normal/Specular maps for Sewage Set
  • New Normal/Specular maps for Lava Set
  • And more that I can’t remember now…

Forum Link: GO TO THREAD

Progress Report 5-18-09

Posted by Alexander Smith on May 18th, 2009

Hello folks. Lots of stuff finished, and cool new stuff coming. I’ve been working on rigging and animating the monsters for Infested. I’ve also been working on AI, and other things. So far, all monster are imported, and most are rigged.

In more important areas, I’ve been getting ready for a graphical upgrade of Infested. I talked to Brian Barnes, the creator of dim3, about the possibility of multi-texturing support, and it looks like we’ll have it very soon. With that, I’ll be able to do a lot of cooling lighting/shadowing stuff to make Infested look a lot better.

Until then…

Progress Report 5-11-09

Posted by Alexander Smith on May 11th, 2009

Hello folks.

Nothing major this week. I upgraded Infested to the latest dim3 beta, and I started adding normal and specular maps, improving the lighting, and doing various graphical tweaks. Lots of bugs to fix, AI to add, monsters to animate. There’s still plenty of work left, but it’s coming along well.

Until next time..

Progress Report 5-5-09

Posted by Alexander Smith on May 5th, 2009

Hello folks! I apologize for the late update, I have been very busy lately with real life concerns, so I haven’t had the time to prepare this update. To make up for the my lateness, I present two renders and a progress report.

Progress:

  • Modeled/UV mapped/Textured Pfhor Trooper
  • Modeled/UV mapped/Textured Juggernaut
  • Started work on last weapon. (Very secret…)

Forum Thread: LINK