Hello folks. Lots of stuff finished, and cool new stuff coming. I’ve been working on rigging and animating the monsters for Infested. I’ve also been working on AI, and other things. So far, all monster are imported, and most are rigged.
In more important areas, I’ve been getting ready for a graphical upgrade of Infested. I talked to Brian Barnes, the creator of dim3, about the possibility of multi-texturing support, and it looks like we’ll have it very soon. With that, I’ll be able to do a lot of cooling lighting/shadowing stuff to make Infested look a lot better.
Until then…
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