Archive for June, 2009

Progress Report 6-22-09

Posted by Alexander Smith on June 22nd, 2009

Hello folks! No special announcements, so straight to the report.

  • Modeled/UV/Textured BoB
  • Added basic BoB AI
  • Tweaked monster AI
  • Learned a lot about scripting!
  • Did some shader work

I’ll show some screens of the BoB later. Until then…

Progress Report 6-14-09

Posted by Alexander Smith on June 14th, 2009

Hello folks! Not a lot to talk about this week. I have decided to not have any normal maps in Infested, for the reason that it would take far too much work to create normal maps for all textures, and the drop in performance wouldn’t be worth it. Fancy shmancy effects will wait for other games.

Also, I will end up having 6 survival maps in Infested. Hopefully that’s enough. These maps will not be regular multiplayer maps.

  • Created new Juggernaut rocket
  • New particles for Juggernaut
  • Created new Pfhor Trooper grenade
  • New animations for Pfhor Trooper
  • New concepts for survival maps

Progress Report 6-8-09

Posted by Alexander Smith on June 8th, 2009

Hello folks! Things have been going well with my work. Development is steady, and I’ve finished a lot.

Progress:

  • Juggernaut AI is nearly finished.
  • Drone AI improved.
  • New basic Hulk AI.
  • New animations for Drone/Hulk
  • Started work on new *CLASSIFIED*
  • Many bugs fixes and more…

Cya next week.

NOTE: From now on, I will have a forum link for every progress report. Eventually all comments will be handled in a forum thread for easy moderation and spam filtering. At that time I will upgrade to a news/report system I have designed, that will not have built in comments (too spammy).