Hello folks! Not a lot to talk about this week. I have decided to not have any normal maps in Infested, for the reason that it would take far too much work to create normal maps for all textures, and the drop in performance wouldn’t be worth it. Fancy shmancy effects will wait for other games.

Also, I will end up having 6 survival maps in Infested. Hopefully that’s enough. These maps will not be regular multiplayer maps.

  • Created new Juggernaut rocket
  • New particles for Juggernaut
  • Created new Pfhor Trooper grenade
  • New animations for Pfhor Trooper
  • New concepts for survival maps

Something to say?