Archive for September, 2009

PROGRESS REPORT 9-27-09

Posted by Alexander Smith on September 27th, 2009

**UPDATE**

Okay, I can’t get the 3rd finished, so here are two:

PROGRESS REPORT 9-13-09

Posted by Alexander Smith on September 13th, 2009

Hello folks. Not much to report tonight. I’ve started work on the last few survival maps, and I’ve been improving the current ones, adding/changing textures and such. I need to make a survival spawn system that will spawn enemies based on perimeters. I can’t wait to find endless hords of pfhor. ;)
Actually, that’s part of the problem. I have to make the spawners only spawn up to a certain number of pfhor, and no more. Otherwise, there’d be major framerate issues.

Sorry I could have more to talk about. Cya next time.

PROGRESS REPORT 9-6-09

Posted by Alexander Smith on September 6th, 2009

Hey everyone! Just a few things to report today:

Right now, the AI is really improving. I can hide in an area, and they will find me. Hopefully, they will eventually be surrounding me as well!

I’ve added about 6 new textures to the lava set, and they really help flesh out the set. A guy from the Pfhorums is going to make some new ones as well.

I’ve made a few changes to the hand model, and improved the textures. I also changed the texture to have a glove over the hand. Don’t ask why please. If you want to know, go to the Pfhorums, and go to Projects>>Marathon: Infested thread.

Thanks!