Archive for October, 2009

Progress Report 10-18-09

Posted by Alexander Smith on October 18th, 2009

Sorry folks, but there won’t be any update tonight. I’m crunching time as it is to get a college paper finished, plus stuff to use for a presentation. I’ll have cool stuff to show next week.

Thanks.

PROGRESS REPORT 10-13-09

Posted by Alexander Smith on October 13th, 2009

Hello folks! Very sorry for the much delayed update. I was having shader trouble, which has since been fixed (Yes!). I have some nice juicy screenshots featuring the new colors of the Pfhor fighter. Also, I’ve finished the 5th, and almost last survival map, and I have a render of that to show you. Lastly, I got my shaders all fixed, so while the map is mostly unchanged, you should be able to see a difference in the shaders on the weapons, pickups, and monsters.

I also screwed around with the number of pfhor on the map. No, you will not this many in-game, it’s too hardware intensive, but it does look cool for screenshots. Enjoy!

PROGRESS REPORT 10-04-09

Posted by Alexander Smith on October 4th, 2009

Hello folks!

I have finished the 5th survival map. That means, I have only 1 special survival map to go, and all the maps for infested are a done deal. My next focus will be 100% animations, sfx, and just general work on all monsters. The great news on that end is that the guy scripting my monster AI is still making great progress, so hopefully these monsters will be plenty of fun to fight, and also a real challenge.

What I’ll do in the next few weeks is keep adding more and more different monsters to survival. I’ll also be working on the survival maps themselves. I want to get them fully “nodified”, and have good lighting and sounds and all that jazz. I’ll take screenshots of the action when I can.

Cya next week!