Archive for the 'Infested News' Category

Progress Report 2-1-09

Posted by Alexander Smith on February 1st, 2009

Tremendous progress this week. No screenshots to show right now, but then, that’s usually a sign of me being busier then usual, and I am!

In short, I’ve fully completed 4 new maps, and populated all maps with spawn points, and lots of weapons and ammo. There’s been a lot of script improvements, and HUD upgrades as well, not to mention huge improvements in Bot AI and function.

I’ve also finally completed all the pickups such as ammo, health, and low poly versions of the weapons for pickups.

More coming soon, please be patient.

Progress Report 1-11-09

Posted by Alexander Smith on January 11th, 2009

Progress Report 1-04-09

Posted by Alexander Smith on January 4th, 2009

Hello folks! Progress list and another weapon render today. I have made a lot of progress this past week, and I am happy to say that nearly all the weapons for Infested are finished, and working in-game.

Here’s the basic progress report:

  • Remade multiplayer map “Thunderdome” using better lighting techniques, touch activated platforms and a higher res sky. Also proper texture coordinates and weapon placements.
  • Created new map “Mars Needs Women”.
  • Created new map “Duality”.
  • Created new map “House of Pain”.
  • Added new weapons for in-game use.
  • Added Water texture set.
  • Added new weapon sounds.
  • Improved current particle effects.
  • Added 3D health bars.
  • Added numerous Player script improvements.
  • Modeled SMG.
  • Improved UI graphics.
  • And more…

And last but not least, a render of the new SMG model:

Progress Report 12-14-08

Posted by Alexander Smith on December 14th, 2008

Hello folks! New screenshots on Route 66.

Oh yeah, and please share your thoughts in the forum: Route 66 Screenshots Thread

Progress Report 12-8-08

Posted by Alexander Smith on December 8th, 2008

Hey all! Many apologies for the long wait. I don’t really have much to talk about this week as I have been working on testing Marathon Infested. Unfortunately, my beta testers have encountered some pretty bad dim3 engine networking bugs, and I’ve been having a huge UV problem on some maps, so I wasn’t able to get any new screenshots today.

I will try to bring new screenshots and things next week. In the mean time, here’s some progress udpates:

  • Re-UV Mapped and textured the Marine.
  • Made a new netmap.
  • Added new weapon/character animations
  • Made new textures for the Ship set
  • Fixed a bunch of bugs
  • Added new sounds
  • And more…

Cya next week. :)

**11-3-09 Test**

20091103_211517

Progress Report 11-30-08

Posted by Alexander Smith on November 30th, 2008

Hello everyone! I have here some screenshots from a new map called “Circuit”. The name is a temporary name, but the map itself, is largely complete, thanks to a new method of UV mapping I learned. Progress on Infested is good. I expect a multiplayer/singleplayer beta/demo to be released later this month, and in the mean time, I will continue to supply screenshots and things to give you a general idea of what progress is like.

And no, the player is not yet textured. :)

Discussion here: SCREENSHOT DISCUSSION THREAD

Again, the forum thread is: SCREENSHOT DISCUSSION THREAD

And please register at the forum, and discuss!

Progress Report 11-23-08

Posted by Alexander Smith on November 23rd, 2008

Hello everyone! Tonight I played a real multiplayer match in Infested, and it was a lot of fun! Here are some screenshots of the carnage. :P

Yes, I need more players, this wasn’t a very big match. :)

Progress Report 11-22-08

Posted by Alexander Smith on November 22nd, 2008

Hello everyone! I’m sorry to disappoint, but due to time limitations, I was unable to assemble a multiplayer game to show you people. However, I made a HUGE amount of progress on the MP side of Infested, and so here are a few screenshots of an as yet mostly unfinished MP map called Thunderdome. Enjoy the screenshots.

Please check back tomorrow. I might have something fully complete by then.

Progress Report 11-15-08

Posted by Alexander Smith on November 15th, 2008

Hey people! Lots of progress, and getting close to a demo and more screenshots and renders.

Progress so far is:

  • Finished new MJOLNIR Cyborg “Marine” model
  • Finished new BoB model
  • Almost finished new Multiplayer map
  • Finalized system for a cool new MP mode
  • Completely reworked HUD code
  • Touched up HUD graphics
  • Added sounds to weapons
  • Animated several weapons
  • Changed muzzle flashes on some weapons
  • Finished projectiles, Rocket, Grenade
  • Added new particle effects, smoke .ect
  • Conceptualized Main/Splash/Load screens (Temp images in place now)
  • And more!…

Some screenshots will be coming just as soon as I can get one of my scripters to fix a HUD problem for me. I also need a new AI script. As soon as that is finished, I’ll have screenshots galore! If Brian (dim3 creator) gets the new dim3 beta out soon, I can get some MP screenies as well. Until then…

PS: I know you’re probably wondering why I’m “redoing” the HUD, when I have an apparently working HUD in my screenshots. Well, sorry to say, that’s just images of a concept HUD, not the real thing. The real things looks just like that, only it works. :P

—Alexander

Progress Report 11-7-08

Posted by Alexander Smith on November 7th, 2008

Hello folks. First off, I want to say that my birthday was 11-04, so I am now officially 17 years old. I can still hardly believe that I’ve been working on Marathon: Ragnarok, Marathon: Invasion and Marathon: Infested since I was about 13. Yes my friends, those are the previous names of Marathon: Infested. Don’t laugh…

Now to the news. I wanted to get some multiplayer screenshots of from the map Thunderdome (which I’m sure all Marathon fans know), but networking functions are currently unstable, and thus, I couldn’t get that setup. Progress on the demo is fantastic, and I actually have real gameplay working almost perfectly now. Every day I write little check marks next to parts of the demo/full game I need to complete. Just this morning I got the actual basics of the REAL working HUD in-game, and replaced all necessary code in the player script. Next update I should have some kind of multiplayer screenshots to show, and maybe even some singleplayer ones.

Until then!

—Alexander